Firmware and hardware integration
One ESP32 behind a 10,000+ pixel Bingo display
A large Bingo display uses one ESP32 to control more than 10,000 WS2812 pixels. Wireless game updates become number highlights across physical LED panels, connecting game state with a map of the installation.

The brief
Turn incoming Bingo game updates into readable number highlighting across a large addressable LED installation.
Game state to light
Incoming wireless updates drive changes in the displayed numbers. The firmware handles those updates and translates the relevant game state into the lighting behaviour of the panels.
Mapping the installation
The display is organised as a large physical matrix, rather than a short decorative strip. A pixel map connects individual game numbers with the correct regions of the installed panels.
Firmware and hardware together
The work includes ESP32 firmware, display-state logic and integration with the physical LED installation. The visible result is a large-format number display in which selected regions carry the game information.
What the evidence establishes
An installation photograph and demonstration media document the display and integration work. The scope and status above describe the engineering work; they are not claims of mass production, certification, measured uptime or commercial returns.
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